saveToArchive

abstract suspend fun saveToArchive(scene: DesignBlock, options: SaveToArchiveOptions = SaveToArchiveOptions()): ByteBuffer

Saves the current scene and all of its referenced assets into an archive. The archive contains all assets, that were accessible when this function was called. Blocks in the archived scene reference assets relative from to the location of the scene file. These references are resolved when loading such a scene via load.

Return

a serialized scene archive in zip format.

Parameters

scene

the scene to archive.

options

optional settings, such as compression for the scene inside the archive. Bundled media is always stored uncompressed, because it already is in compressed formats.